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ผู้เขียน หัวข้อ: Be aware of the dangers of the cyber era  (อ่าน 969 ครั้ง)

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Be aware of the dangers of the cyber era
« เมื่อ: 5/12/21, 17:35:37 »
Digital media that come together with the enjoyment and relaxation in the form of games that appear in a variety of formats is now undeniably an influential role for children and young people. As the game affects behavior, it can change both the good and the opposite. which in the good part can be a medium for brain development Practice knowledge skills in various fields to the players But at the same time, games can become a dangerous medium that may not be expected.
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If a player lacks maturity Lack of understanding of the game world and the real world is not And on many occasions, imitations from games have made headlines. cause crime problems that are often followed up often

From the silent danger of the game problem, which is important, recently, the Ministry of Culture has opened a meeting to announce the intention of 90 days for Thai children to be free from game danger. Find a solution together with multi-sector partner organizations in Bangkok. and regional Police officers, game makers, game shops, etc., work together to solve game store problems. Dangerous games affecting behavior of children and youth

While having an understanding of the game is imperative Lecture to know the game Knowing about a part of the game shop in the conference, Pongsuk Hiranpruek, a program host who is familiar with the game industry, gave a reflection of the current game development situation. Adults may see games as incomprehensible, thus creating a gap between them. Parents who are close to children should know that the game has evolved. how to go

There are a lot of games nowadays. My can be categorized by playing devices such as portable game consoles. categorized by connection such as online games where the game must be connected to the internet offline game section A box game with beautiful and realistic visuals. Each game has its advantages and disadvantages, helping to promote learning, and youth behavior problems are not caused by games alone. In which the problems that come from games, all sectors need to be vigilant in order for children to know the games and how to play appropriately.

From the perspective of youth One voice tells about the positive aspects of the game that may not be discussed. The game offers many things which, if you really look at it. Games are like simulated worlds, allowing us to participate in them. However, one must know and understand differently in this simulated world.

Today's games are very different from the past. Many years ago there was a game shooter. (Cybersports), where racers train as athletes, and now this has become a profession. In addition, many people who play games develop themselves as game developers as game developers. Or sometimes the game is used to slotxd practice their own skills. such as sports games, driving games, etc. Also, games help in education, help in language learning, and as mentioned, games have both sides. To play the game, it must be known to distinguish. Play to know that this is a complete game and that the play is for relaxation only.

In the midst of collaborative editing from various sectors from various perspectives in game awareness from the conference In the problem of games affecting behavior of children and youth, Assoc. Prof. Yuen Phuworawan, สล็อต888 Vice President for Information SLOTBET Technology Kasetsart University gives knowledge and tells about the continuous development of the game that The game evolves according to technology. Games have evolved long before the 80s, not just emerging.

"In the past, making games may not be as realistic as in the early days. Games are just tudi, not realistic. But in the past 4-5 years after computer technology has improved a lot. The game began to develop in the corner of 3D, began to see in depth, can play online, play with multiplayer and create what is known as a cyber society more realistic."

and also create patterns The new identity in the game plays an important role in changing the mindset. by what defines the player's identity to be anything assuming If we have to live in the game world, it will be a new identity in this way, it may make it as if we can create a new world. very realistic For children, it may not be possible to differentiate whether this is fictional or real. therefore causing problems But if anyone distinguishes Mature enough to know what is being played that this is a game. Understand what can be assumed to be different from real life, being different lives will not have any problems

But from the study of problems caused by playing games affecting education, there are children from the age of 10 and will reach the highest level around middle school, about 13-15 years old, where the problem is the most severe. After that, the problem will gradually Decrease when children have better maturity until around the age of 24-25 years, it will gradually become normal.

"For many years, I have been familiar with the youth camp for a long time. There is also an opportunity to research and study the aforementioned issues that lie in the misunderstanding between children and adults. To solve the problem, there must be a platform that is an alternative to playing games for children and youth. Parents should be close to learning to understand the world of children, the world of games, slotpg learn together. This will help reduce the gap. It is often found that adults do not understand what children are talking about and therefore have different views. Now, solving problems from an adult's point of view may not reach success due to different perspectives. In these perspectives, there are both advantages and differences, so they should face each other.”

Returning to the game that has now evolved a lot. Some games are realistic. Like sports games such as tennis, bowling, these slot.com  :MH38:games feel real. As for games in foreign countries such as America, there are ratings. like a violent game Red M is a game for players over the age of 18, which is considered mature enough.

While there are many solutions to problems, the good aspects of the game are evident. Especially now that in the tech world it's known to be difficult to avoid.

The same thing is close. There are tens of thousands of games nowadays. Finding a way to take care of the separation of games is a must But probably not in one dimension.

"Every game has its pros and cons that need to be looked at in detail. Like a game with violence, details, content, there are battles. Hypothesis that could be indistinguishable, blood splatter, dismemberment In addition, in the game  สล็อต8899 group whose content is related to concerns such as sex, visual overtones, language violence, etc. These parents must be closely supervised, which if allowed to play indefinitely It might affect behaviour."

It is important to have knowledge and understanding of the game together with parents and children because when children do not have parents ready. You can choose games that are suitable for your child's development, whether they are fun games, skill games, useful games. While playing, learning together, able to extract content, slotbet bring good things in the game, tell the real world and the fictional world in the game for children to know and understand, to cultivate good things for children and also to use right technology Ajarn Yuen finally said.

When technology can't be denied, it's up to you to find ways to live together happily. As with any game that develops, it should  สล็อต  have a good understanding of the game. Play creatively, which not only provides relaxation but also keeps you away from dangerous games.